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Geometries used in the physical simulator are given a default appearance based on color (ambiance, specular, diffused...) as well as texture. In addition, appearance can be managed using 3-D rendering parameters contained in a file. You can choose to use either solution, or both at the same time.
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In order to obtain the highest possible level of realism in the simulator, you may insert a variety of 3-D shapes contained in libraries or 3-D files into your virtual worlds. These objects do not play a role in terms of physical simulation, but they are very useful for working on image processing algorithms.
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Appearance is particularly useful for highlighting specific surface properties:
For example, an infrared sensor does not see black rubber very well, but white plaster is no problem. Dressing the surfaces of a physical shape or 3-D model with these properties will help you see immediately why a robot either sees or doesnt see the shape.
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